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Just after finishing the game even with the free range mode I found myself not really into it. Loved the game and the degisgn they put into it was great.
The strategy portion of the game can be interesting at first but quickly gets repetitive. THEREFORE, you are going to have loads of fun until the 20-minute mark of building the same "Protective Fort XYZ" for the 5th time. The story plot for Lock's Quest wasn't too horrible and could have been intriguing if 5th Cell had more time to develop it. I only say repetitive because a big part of game-time is artificially inflated due to most battles being 3-5 days long, causing you to build and rebuild the same thing over and over. In conclusion, if you like building towns in Sim City and then unleashing Godzilla on your citizens, you'll like Sim City a lot more than this game. There were some parts of the game that I enjoyed (ex. animated sequences) but overall, the story had a lot of outrageous/unbelievable stuff that occurred that makes someone want to throw their ds at a wall and play in traffic.
my kid beat it allready, but he had fun doing it. fun game.
It's not just another battle game of running around shooting things. Son: This game is really cool. Good use of the DS's platform.
It challenges my son in a constructive way. But it is hard for me to learn about it. We'll be looking forward to more games this company puts out.
Father: I enjoy playing this game too. Worth buying. I was looking forward to playing this game after seeing the commercial.
It changes up the different missions but reuses the strategy of building. You have to figure out how to apply the given building blocks, traps and helpers.
Players accustomed to Final Fantasy Tactics or other isometric view squad combat games should have no serious difficulty.Also, I didn't rate Lock's Quest 5 stars because it's not in the same league as other games that do merit 5 stars. It also means that sometimes you'll try to click on a wall to repair it, and Lock will start running the wrong way to try to get behind the wall instead. The monsters typically do not fight back and cannot interact with the towers at all, other than to be killed by them -- they simply run as fast as they can to the exit. Strategy consists of making maximum use of the terrain (e.g.
In terms of design flaws, the designers chose to use a pseudo-3D isometric viewpoint, which is aesthetically my least favorite. Lock's Quest is most similar to a "tower defense" type game, but with several interesting twists. If you want a strong RPG on the DS, start with Zelda: Phantom Hourglass or Rune Factory; Professor Layton is a superior puzzle title for DS; and Advanced Wars is a superior strategy series for DS.That being said, Lock's Quest works quite well. In many tower defense games, you keep facing stronger and stronger waves until you are ultimately overwhelmed, and the goal is to see how long you can last.Lock's Quest takes this typical tower defense formula and builds on it with RPG and adventure elements. Lock can run around the battlefield in real time, engaging in hand-to-hand combat, using special skills, and repairing damaged towers. The result is a nice blend of tower defense and real-time strategy in 5-minute chunks.Overall, the game works and is my current favorite game across all platforms.
a tower that slows down enemies + a tower that does damage over time), and efficiently managing your limited defensive budget. It blends aspects of puzzle games, level or platform games, strategy, RPG, and adventure. And even though each combat mission is unique, and even despite the fact that there are mini-games to break up the monotony, the game becomes repetitive, especially when you're stuck repeating a boss battle many times until you can just barely beat it. Most levels are too easy, then you'll be blocked by a level that's too hard. But, it suffers from a number of gameplay imbalances and design flaws and thus doesn't rate 5 stars. Towers become damaged because the enemies no longer mindlessly run to the goal, but can now attack the towers or can engage Lock directly. Neither frustration makes the game unplayable, but bird's eye view games don't suffer from these problems. Fans of tower defense games should definitely pick it up, and those looking for a new puzzle+strategy+adventure game on the DS will also enjoy it.
I recommend it as a solid strategy title for the DS, though it's not quite as strong as a dedicated strategy game like Advanced Wars.A typical tower defense type game (such as Tap Defense on the iPhone or the flash-based Desktop Tower Defense) consists of waves of incoming monsters of increasing strength whose goal is to reach your inner sanctum. A good parallel is how Puzzle Quest built on Bejeweled. But more importantly, this choice means that it's difficult to manipulate short objects such as traps behind tall objects such as walls. Your job is to place towers in a defensive arrangement on the playfield to rain down destruction on your foes and prevent them from reaching the goal. The plot is linear (after 15 hours of play) with no way to bypass impossibly difficult missions. Similarly, each battle in Lock's Quest is just a tower defense puzzle, but the puzzles are connected with a larger storyline wherein Lock can acquire new skills, new tower types, and new quests.Another extension to the tower defense format is that Lock exists as a character on the battlefield itself. creating a maze to force monsters into a dangerous route), combining different tower types for maximum damage (e.g. Each individual combat or level in Puzzle Quest is simply a mini-game of Bejeweled, but the RPG and adventure game that connects the individual battles makes the whole much greater than the parts.
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